Veyrite: Fracture 2301
Privacy
Updated 7 October 2026
This page describes the current invitation-only Veyrite game at veyrite.quickswitch.com.au.
Access and cookies
At entry, you choose a commander nickname and submit your game invitation code. Do not use your real name or a password from another service. Your nickname is used in gameplay and the online-player panel. The invitation code is checked by the server and is not saved in your browser. Signed cookies identify your player session and online presence; they contain opaque identifiers, not your nickname or IP address.
“Remember for next time” is off by default. Without it, sign-in cookies last for the current browser session, with a server-side limit of 24 hours. When selected, your sign-in and commander details are remembered on this browser for up to 30 days. If your identity is missing or expired, you must return to the entry page.
Data stored in your browser
Browser storage keeps game preferences, training progress and room reconnection details. A copy of your commander nickname and session expiry is kept in tab storage for the current session and offline play. It is saved across browser sessions only when you select “Remember for next time”. This local copy does not contain your IP address or invitation code. If you download the offline package, the browser also caches game files for offline play. Clearing this site's cookies and storage removes these local details and downloads, and may prevent you from resuming a multiplayer seat.
Online presence and network information
The server receives your IP address to provide the service, limit repeated login attempts and estimate your country using a database on the server. It does not send your IP address to an external country-lookup service.
The online-player panel shows commander nicknames, estimated countries and time online. IP addresses are never included in player-facing API responses or multiplayer messages. A random player identity keeps people sharing an IP address separate.
The server associates your nickname with your most recent IP address for player tracking. The player database encrypts nicknames, IP addresses and session details using AES-256-GCM, with the encryption key derived from a private server secret kept outside the database. Player records expire after 24 hours for session-only entry, or after 30 days when remembering is selected, and expired records are removed during cleanup. Active online presence is held temporarily in memory. Recent browser identifiers and visit timestamps are saved separately to avoid repeated arrival alerts; those saved visit records contain no IP addresses.
When arrival notifications are enabled, the game sends the arriving player's estimated country and aggregate online, game and lobby counts to the operator's Telegram chat. These notifications do not include the player's IP address or commander name.
Multiplayer and campaign saves
Multiplayer uses the commander nickname from your entry session and exchanges your player profile and game actions with the server and other participants as needed to play. Campaign checkpoints and reconnection information are stored on the server so games can be resumed.
Hosting logs
The web server records access and error logs for operation and troubleshooting. These server-only infrastructure logs can include IP addresses, request URLs, timestamps and browser information. They are separate from the encrypted player database and are not exposed through the game dashboard.
Your choices and questions
You can leave “Remember for next time” unchecked, stop playing, close the game and clear this site's browser data. Offline play requires a known, unexpired commander identity from an earlier sign-in. Clearing browser data does not delete server logs or saved campaigns. To ask about server-held information or request its removal, contact Tim Curtis, the game creator.